Use Serilog Configuration reader only in Debug build

This commit is contained in:
2023-08-17 21:09:46 +02:00
parent fe42eda159
commit b1c2454ed9
5 changed files with 5 additions and 5 deletions

View File

@@ -47,7 +47,9 @@ public static class DI
#if DEBUG || VERBOSE_LOGGING
.MinimumLevel.Verbose()
#endif
#if DEBUG
.ReadFrom.Configuration(serviceProvider.GetRequiredService<IConfiguration>())
#endif
.Enrich.FromLogContext()
.WriteTo.File(
Path.Combine(Program.AppDataRoot, "logs", "appLog.log"),

View File

@@ -3,16 +3,13 @@ using FileTime.App.Core;
using FileTime.App.Core.Configuration;
using FileTime.ConsoleUI;
using FileTime.ConsoleUI.App;
using FileTime.ConsoleUI.App.Styling;
using FileTime.ConsoleUI.InfoProviders;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.DependencyInjection;
using Serilog;
using Serilog.Debugging;
using TerminalUI;
using TerminalUI.Color;
using TerminalUI.ConsoleDrivers;
using TerminalUI.Styling;
using ITheme = FileTime.ConsoleUI.App.Styling.ITheme;
Console.OutputEncoding = System.Text.Encoding.UTF8;

View File

@@ -32,7 +32,6 @@
<PackageReference Include="Microsoft.Extensions.Logging" Version="7.0.0" />
<PackageReference Include="MvvmGen" Version="1.2.1" />
<PackageReference Include="Serilog.Extensions.Logging" Version="7.0.0" />
<PackageReference Include="Serilog.Settings.Configuration" Version="7.0.0" />
<PackageReference Include="Serilog.Sinks.File" Version="5.0.0" />
<PackageReference Include="Syroot.Windows.IO.KnownFolders" Version="1.3.0" />
</ItemGroup>

View File

@@ -90,7 +90,9 @@ public static class Startup
#if DEBUG || VERBOSE_LOGGING
.MinimumLevel.Verbose()
#endif
#if DEBUG
.ReadFrom.Configuration(serviceProvider.GetRequiredService<IConfiguration>())
#endif
.Enrich.FromLogContext()
.WriteTo.File(
Path.Combine(Program.AppDataRoot, "logs", "appLog.log"),

View File

@@ -150,7 +150,7 @@ public sealed partial class Border<T> : ContentView<Border<T>, T>, IDisplayView
{
SetStyleColor(renderContext, foregroundColor, fillColor);
// Use the same array that children use. Also use that area, so we working only inside the border
// Use the same array that children use. Also use that area, so we work only inside the border
Array2DHelper.RenderEmpty(
renderContext.ConsoleDriver,
borderChildUpdatedCells,