""" Frame buffer manipulation. MicroPython module: https://docs.micropython.org/en/v1.21.0/library/framebuf.html This module provides a general frame buffer which can be used to create bitmap images, which can then be sent to a display. """ from _typeshed import Incomplete, Incomplete as Incomplete from typing import Any, Optional MONO_HMSB: int MONO_HLSB: int RGB565: int MONO_VLSB: int MVLSB: int GS2_HMSB: int GS8: int GS4_HMSB: int def FrameBuffer1(*args, **kwargs) -> Incomplete: ... class FrameBuffer: """ Construct a FrameBuffer object. The parameters are: - *buffer* is an object with a buffer protocol which must be large enough to contain every pixel defined by the width, height and format of the FrameBuffer. - *width* is the width of the FrameBuffer in pixels - *height* is the height of the FrameBuffer in pixels - *format* specifies the type of pixel used in the FrameBuffer; permissible values are listed under Constants below. These set the number of bits used to encode a color value and the layout of these bits in *buffer*. Where a color value c is passed to a method, c is a small integer with an encoding that is dependent on the format of the FrameBuffer. - *stride* is the number of pixels between each horizontal line of pixels in the FrameBuffer. This defaults to *width* but may need adjustments when implementing a FrameBuffer within another larger FrameBuffer or screen. The *buffer* size must accommodate an increased step size. One must specify valid *buffer*, *width*, *height*, *format* and optionally *stride*. Invalid *buffer* size or dimensions may lead to unexpected errors. """ def poly(self, x, y, coords, c, f: Optional[Any] = None) -> Incomplete: """ Given a list of coordinates, draw an arbitrary (convex or concave) closed polygon at the given x, y location using the given color. The *coords* must be specified as a :mod:`array` of integers, e.g. ``array('h', [x0, y0, x1, y1, ... xn, yn])``. The optional *f* parameter can be set to ``True`` to fill the polygon. Otherwise just a one pixel outline is drawn. """ ... def vline(self, x, y, h, c) -> Incomplete: ... def pixel(self, x, y, c: Optional[Any] = None) -> Incomplete: """ If *c* is not given, get the color value of the specified pixel. If *c* is given, set the specified pixel to the given color. """ ... def text(self, s, x, y, c: Optional[Any] = None) -> None: """ Write text to the FrameBuffer using the the coordinates as the upper-left corner of the text. The color of the text can be defined by the optional argument but is otherwise a default value of 1. All characters have dimensions of 8x8 pixels and there is currently no way to change the font. """ ... def rect(self, x, y, w, h, c, f: Optional[Any] = None) -> None: """ Draw a rectangle at the given location, size and color. The optional *f* parameter can be set to ``True`` to fill the rectangle. Otherwise just a one pixel outline is drawn. """ ... def scroll(self, xstep, ystep) -> Incomplete: """ Shift the contents of the FrameBuffer by the given vector. This may leave a footprint of the previous colors in the FrameBuffer. """ ... def ellipse(self, x, y, xr, yr, c, f, m: Optional[Any] = None) -> None: """ Draw an ellipse at the given location. Radii *xr* and *yr* define the geometry; equal values cause a circle to be drawn. The *c* parameter defines the color. The optional *f* parameter can be set to ``True`` to fill the ellipse. Otherwise just a one pixel outline is drawn. The optional *m* parameter enables drawing to be restricted to certain quadrants of the ellipse. The LS four bits determine which quadrants are to be drawn, with bit 0 specifying Q1, b1 Q2, b2 Q3 and b3 Q4. Quadrants are numbered counterclockwise with Q1 being top right. """ ... def line(self, x1, y1, x2, y2, c) -> None: """ Draw a line from a set of coordinates using the given color and a thickness of 1 pixel. The `line` method draws the line up to a second set of coordinates whereas the `hline` and `vline` methods draw horizontal and vertical lines respectively up to a given length. """ ... def blit(self, fbuf, x, y, key=-1, palette=None) -> None: """ Draw another FrameBuffer on top of the current one at the given coordinates. If *key* is specified then it should be a color integer and the corresponding color will be considered transparent: all pixels with that color value will not be drawn. (If the *palette* is specified then the *key* is compared to the value from *palette*, not to the value directly from *fbuf*.) The *palette* argument enables blitting between FrameBuffers with differing formats. Typical usage is to render a monochrome or grayscale glyph/icon to a color display. The *palette* is a FrameBuffer instance whose format is that of the current FrameBuffer. The *palette* height is one pixel and its pixel width is the number of colors in the source FrameBuffer. The *palette* for an N-bit source needs 2**N pixels; the *palette* for a monochrome source would have 2 pixels representing background and foreground colors. The application assigns a color to each pixel in the *palette*. The color of the current pixel will be that of that *palette* pixel whose x position is the color of the corresponding source pixel. """ ... def hline(self, x, y, w, c) -> Incomplete: ... def fill(self, c) -> None: """ Fill the entire FrameBuffer with the specified color. """ ... def fill_rect(self, *args, **kwargs) -> Incomplete: ... def __init__(self, buffer, width, height, format, stride=-1, /) -> None: ...