feat(console): lazy load items
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@@ -5,15 +5,19 @@ const vxfw = vaxis.vxfw;
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const models = @import("../core/models.zig");
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const provider = @import("../core/provider/provider.zig");
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const local_provider = @import("../core/provider/local.zig");
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const tab = @import("../core/tab/tab.zig");
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const Tab = tab.Tab;
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const Tab = @import("../core/tab/tab.zig").Tab;
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const locked = @import("../core/sync.zig").locked;
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/// Our main application state
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const Model = struct {
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current_items: vxfw.ListView,
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usage_number: locked(u16) = .{ .data = 0 },
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running: bool = true,
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allocator: std.mem.Allocator,
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current_items: *vxfw.ListView,
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current_items_allocator: ?std.heap.ArenaAllocator = null,
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tab: *Tab,
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/// State of the counter
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count: u32 = 0,
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count: usize = 0,
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/// The button. This widget is stateful and must live between frames
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button: vxfw.Button,
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@@ -28,12 +32,12 @@ const Model = struct {
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/// This function will be called from the vxfw runtime.
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fn typeErasedEventHandler(ptr: *anyopaque, ctx: *vxfw.EventContext, event: vxfw.Event) anyerror!void {
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const self: *Model = @ptrCast(@alignCast(ptr));
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const vm: *Model = @ptrCast(@alignCast(ptr));
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switch (event) {
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// The root widget is always sent an init event as the first event. Users of the
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// library can also send this event to other widgets they create if they need to do
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// some initialization.
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.init => return ctx.requestFocus(self.current_items.widget()),
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.init => return ctx.requestFocus(vm.current_items.widget()),
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.key_press => |key| {
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if (key.matches('c', .{ .ctrl = true })) {
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ctx.quit = true;
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@@ -44,7 +48,7 @@ const Model = struct {
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// our button. Having focus means that key events will be sent up the widget tree to
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// the focused widget, and then bubble back down the tree to the root. Users can tell
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// the runtime the event was handled and the capture or bubble phase will stop
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.focus_in => return ctx.requestFocus(self.current_items.widget()),
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.focus_in => return ctx.requestFocus(vm.current_items.widget()),
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else => {},
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}
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}
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@@ -55,6 +59,7 @@ const Model = struct {
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/// which don't change state (ie mouse motion, unhandled key events, etc)
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fn typeErasedDrawFn(ptr: *anyopaque, ctx: vxfw.DrawContext) std.mem.Allocator.Error!vxfw.Surface {
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const vm: *Model = @ptrCast(@alignCast(ptr));
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// The DrawContext is inspired from Flutter. Each widget will receive a minimum and maximum
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// constraint. The minimum constraint will always be set, even if it is set to 0x0. The
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// maximum constraint can have null width and/or height - meaning there is no constraint in
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@@ -129,6 +134,59 @@ const Model = struct {
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}
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};
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fn updateChildren(vm: *Model) !void {
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if (vm.current_items_allocator) |a| {
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a.deinit();
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}
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vm.current_items_allocator = std.heap.ArenaAllocator.init(vm.allocator);
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const arena_allocator = vm.current_items_allocator.?.allocator();
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const tab = vm.tab;
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var listView = vm.current_items;
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tab.currentItems.mutex.lock();
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defer tab.currentItems.mutex.unlock();
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const children = if (tab.currentItems.data) |items| blk: {
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const children = try arena_allocator.alloc(vxfw.Widget, items.items.len);
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for (0.., items.items[0..children.len]) |i, child| {
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const text1 = try arena_allocator.dupe(u8, child.fullName.path);
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const text_c = try arena_allocator.create(vxfw.Text);
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text_c.* = vxfw.Text{
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.text = text1,
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.overflow = .clip,
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.softwrap = false,
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.style = .{ .bold = true },
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};
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children[i] = text_c.widget();
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}
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break :blk children;
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} else &.{};
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listView.children.slice = children;
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}
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fn loop1(vm: *Model) void {
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vm.usage_number.data += 1;
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while (vm.running) {
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inner_loop(vm) catch {};
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std.Thread.sleep(2000 * std.time.ns_per_ms);
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}
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vm.usage_number.data -= 1;
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}
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fn inner_loop(vm: *Model) !void {
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if (vm.tab.currentItemsChanged) {
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std.Thread.sleep(2000 * std.time.ns_per_ms);
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try updateChildren(vm);
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vm.tab.currentItemsChanged = false;
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}
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vm.tab.currentItems.mutex.lock();
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defer vm.tab.currentItems.mutex.unlock();
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vm.count = if (vm.tab.currentItems.data) |c| c.items.len else 999;
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}
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pub fn main() !void {
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var gpa = std.heap.DebugAllocator(.{}){};
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const gp_allocator = gpa.allocator();
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@@ -148,9 +206,6 @@ pub fn main() !void {
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var localContentProvider = local_provider.LocalContentProvider{ .threadPool = &pool };
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var app = try vxfw.App.init(allocator);
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defer app.deinit();
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const homeFullName: models.FullName = .{ .path = "/home/adam" };
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const homeItem = try localContentProvider.getItemByFullName(homeFullName, &.{}, allocator);
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// defer homeItem.deinit();
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@@ -167,33 +222,17 @@ pub fn main() !void {
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tab1.setCurrentLocation(c);
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// We heap allocate our model because we will require a stable pointer to it in our Button
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// widget
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const model = try allocator.create(Model);
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defer allocator.destroy(model);
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var arena = std.heap.ArenaAllocator.init(allocator);
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defer arena.deinit();
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const arena_allocator = arena.allocator();
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std.Thread.sleep(1 * std.time.ns_per_s);
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const children1 = if (tab1.currentItems) |items| blk: {
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const children = try arena_allocator.alloc(vxfw.Widget, items.items.len);
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for (0.., items.items[0..children.len]) |i, child| {
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const text1 = try arena_allocator.dupe(u8, child.fullName.path);
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const text_c = try arena_allocator.create(vxfw.Text);
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text_c.* = vxfw.Text{ .text = text1, .overflow = .clip, .softwrap = false, .style = .{ .bold = true } };
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children[i] = text_c.widget();
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}
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break :blk children;
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} else &.{};
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const list: vxfw.ListView = .{
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.children = .{ .slice = children1 },
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const list = try allocator.create(vxfw.ListView);
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list.* = .{
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.children = .{ .slice = &.{} },
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};
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// Set the initial state of our button
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model.* = .{
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.allocator = allocator,
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.current_items = list,
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.tab = tab1,
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.count = 0,
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@@ -204,6 +243,24 @@ pub fn main() !void {
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},
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};
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model.usage_number.data += 1;
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try pool.spawn(loop1, .{model});
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var app = try vxfw.App.init(allocator);
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defer app.deinit();
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try app.run(model.widget(), .{});
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std.Thread.sleep(1 * std.time.ns_per_s);
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// std.Thread.sleep(10 * std.time.ns_per_s);
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model.usage_number.data -= 1;
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model.running = false;
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while (model.usage_number.data > 0) {
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std.Thread.sleep(100 * std.time.ns_per_ms);
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}
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if (model.current_items_allocator) |a| {
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a.deinit();
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}
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}
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7
src/core/sync.zig
Normal file
7
src/core/sync.zig
Normal file
@@ -0,0 +1,7 @@
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const std = @import("std");
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pub fn locked(comptime T: type) type {
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return struct {
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data: T,
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mutex: std.Thread.Mutex = .{},
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};
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}
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@@ -6,10 +6,12 @@ const models = @import("../models.zig");
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const Container = models.Container;
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const Item = models.Item;
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const locked = @import("../sync.zig").locked;
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pub const Tab = struct {
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allocator: std.mem.Allocator,
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currentLocation: ?*Container,
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currentItems: ?std.ArrayList(*Item),
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currentItems: locked(?std.ArrayList(*Item)),
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currentItemsChanged: bool = false,
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threadPool: *std.Thread.Pool,
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_private: Private,
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@@ -25,7 +27,7 @@ pub const Tab = struct {
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) void {
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self.* = Tab{
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.allocator = allocator,
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.currentItems = null,
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.currentItems = .{ .data = null },
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.currentLocation = null,
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.threadPool = threadPool,
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._private = .{
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@@ -52,9 +54,14 @@ pub const Tab = struct {
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if (self._private.currentItemsAllocator) |arena| {
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arena.deinit();
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}
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if (self.currentItems) |items| {
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{
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self.currentItems.mutex.lock();
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defer self.currentItems.mutex.unlock();
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if (self.currentItems.data) |items| {
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items.deinit();
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}
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}
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self._private.currentItemsAllocator = std.heap.ArenaAllocator.init(self.allocator);
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const arenaAllocator = &self._private.currentItemsAllocator.?;
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@@ -68,10 +75,15 @@ pub const Tab = struct {
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self._private.currentItemsAllocator = null;
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}
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self.currentItems = std.ArrayList(*Item).init(allocator);
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{
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self.currentItems.mutex.lock();
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defer self.currentItems.mutex.unlock();
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self.currentItems.data = std.ArrayList(*Item).init(allocator);
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errdefer {
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self.currentItems.?.deinit();
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self.currentItems = null;
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self.currentItems.data.?.deinit();
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self.currentItems.data = null;
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}
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}
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while (location.childrenLoading) {
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@@ -80,7 +92,11 @@ pub const Tab = struct {
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for (location.children.items) |item| {
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const resolvedItem = try location.item.provider.getItemByFullName(item, &.{ .skipChildInit = false }, allocator);
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try self.currentItems.?.append(resolvedItem);
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self.currentItems.mutex.lock();
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defer self.currentItems.mutex.unlock();
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try self.currentItems.data.?.append(resolvedItem);
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self.currentItemsChanged = true;
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}
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}
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