Files
FileTime2/src/Providers/FileTime.Providers.Local/LocalContentReader.cs
2023-08-02 12:40:40 +02:00

73 lines
1.7 KiB
C#

using FileTime.Core.ContentAccess;
namespace FileTime.Providers.Local;
public class LocalContentReader : IContentReader
{
private readonly FileStream _readerStream;
private readonly BinaryReader _binaryReader;
private bool _disposed;
public int PreferredBufferSize => 1024 * 1024;
public long? Position { get; private set; }
public LocalContentReader(FileStream readerStream)
{
_readerStream = readerStream;
_binaryReader = new BinaryReader(_readerStream);
}
public Task<byte[]> ReadBytesAsync(int bufferSize, int? offset = null)
{
var max = bufferSize > 0 && bufferSize < PreferredBufferSize ? bufferSize : PreferredBufferSize;
if (offset != null)
{
if (Position == null) Position = 0;
var buffer = new byte[max];
var bytesRead = _binaryReader.Read(buffer, offset.Value, max);
Position += bytesRead;
if (buffer.Length != bytesRead)
{
Array.Resize(ref buffer, bytesRead);
}
return Task.FromResult(buffer);
}
else
{
return Task.FromResult(_binaryReader.ReadBytes(max));
}
}
public void SetPosition(long position)
{
Position = position;
}
public Stream AsStream() => _binaryReader.BaseStream;
~LocalContentReader()
{
Dispose(false);
}
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
private void Dispose(bool disposing)
{
if (!_disposed)
{
if (disposing)
{
_readerStream.Dispose();
_binaryReader.Dispose();
}
}
_disposed = true;
}
}